Hello people! This week I am going
to write about Wizard101 as a life wizard. I am going to be writing about
levels 1-12. These series of posts will focus on my Life Wizards journey
throughout wizard101. In these guides my main goal is to discuss spells, strategies,
and what you should wear throughout these adventures. I will have sections for
each of my guides.
***WARNING*** this guide contains SPOILERS, if you do not want to be spoiled then you will want to
skip these series of blog post.
Levels 1-5
By now you should of created a life wizard and gone through
the tutorial, the tutorial will explain the basics of dueling but it does not
expand on tricks for each school. I will start with explaining your first
spell, imp. The imp card that you get costs 1 pip, and it hits for 65-105
damage, enough to defeat one Lost soul, skeletal pirate, and to almost defeat a
dark fairy. Imp will be your main attack card till level Five, so for unicorn
way I would recommend using your Imp and use your wand strike card that comes
from your wand. When you get to the end of Unicorn way you get your first
healing spell called fairy. Fairy heals you for 420 health. The best part about
this spell is that you can heal anyone for that amount and not just yourself.
The only thing that I would think challenging in unicorn way for new wizards is
Rattle bones. Rattle bones has 135 health and his minion has 135 health, so
this fight is two against one. I would recommend using imp and then using your
wand strike, then I would recommend using fairy which heals you for 420 health.
Then use imp and then wand strike, and you win!
Levels 5-7
By now you should have just completed Unicorn way if you did
your sider quests, you should be level 5. When you talk to the headmaster, you
get a potion bottle which restores your health and mana to full, it is very
useful if you are lazy or need to get through a boss fight, you can use it
before to make sure you have mana and suffeciant health to complete the battle.
After giving you the potion Merle will send you to ravenwood to meet all of the
professors, your professor is Moolinda Wu, and yes your teacher is a cow. When
you go back to Ambrose you will get a spell called “Minor Blessing” which heals
anyone for 65 health and it costs no pips, this is a great spell to cap others
health or to revive someone, that was defeated. Also at level 5 you should go
back and visit your teacher Moolinda will teach you the spell leprechaun which
does 155-195 base damage for 2 pips, this is a great spell because you can now
do more damage. You should start the 3 streets in Wizard city now. I would
recommend doing Cyclops Lane, then Trition Avenue, then Firecat ally.
Level 7
At level 7 Moolina will call you to the classroom to get a
new spell, she explains that you must visit Blossom, the life tree that will
give you a flute. Then you must go to the bridge by the waterfall in the
commons. When you get to the bridge a seraph appears and says encouraging words
and gives you the unicorn spell. This spell heals all of your team mates for
275 health for each person. This spell costs 3 pips though so it is a little
expensive. This spell is great because it allows you to heal each of your
teammates, instead of you having to heal them individually.
Levels 8-12
At these levels you get your two shields at level 8 that
take away 70% of the damage from myth and death until they are broken through.
You should continue the attack pattern that you learned from 5 until level 11.
At level 10 you get the spell sprite, which heals you for 50 health then 300
health over three rounds, this is your first heal over time spell, you get your
next heal over time spell at level 28. At level 12 Moolinda again summons you
to her classroom to learn a new spell, this spell is called Nature’s Wrath.
First you have to go and talk to balestorm and he sends you back to moolina to
go to the golem tower and collect parts from the top of the tower, to get the
parts you will have to complete the golem tower. You should have no trouble if
you remember to heal and bring your potion bottle. When you return to your
teacher, you will have to go and summon your minion and then come back to
Moolinda to get your spell! Nature’s Wrath does 240-300 damage, quite the good
spell for boss fight.
Tune in next week to hear the adventures of my life wizard
in crab ally, krokotopia, and in Sunken city! This will span from levels
13-30. See ya next week Wizard101ers!
-Elijah