Hi today i just got some infromation from the test lancher that Wintertusk is coming to the live realm tomorrow! ok here is the update notes:
Welcome to the April 2011 Update Notes. What are Update Notes you ask? Every time we update Wizard101, we like to let our players know what changes have been made and what new additions have been given to the game. Update Notes explain those changes and updates.
This month's update includes the new world of Wintertusk, new spells, new pets, new badges, new underwater area for all levels, new level 60 gauntlet with unique rewards, wand stitching and much more
These updates are only available
in the TEST REALM at this time.
For more information on how to participate in the Test Realm please clickthis link
The Story of Grizzleheim Continues with Wintertusk!
Word of your deeds in Grizzleheim has reached the ears of the greatest of the ravens, none other than Grandmother Raven herself. She's calling you to rescue her from the Coven....
You will begin your journey in Wintertusk after you have completed the "Blood Brother" quest in Grizzleheim. If you have completed this quest,speak to Merle Ambrosewho will give you the quest "Cold News". If he does not have the quest 'Cold News' for you, have haven't completed the "Blood Brother" quest.
When you begin your quest to rescue Grandmother Raven, you will be sent to Hrundle Fjord, the main area in Wintertusk.
Hrundle Fjord is a small walled Viking-style village, primarily inhabited by bear warriors and traders. There is a small dock outside where merchants and warriors enter the area. It’s remote and cold, perpetually covered in snow, and it’s among the older places in Grizzleheim. The surrounding areas are full of wild creatures and barbarians.
Wintertusk contains 5 main areas: Hrundle Fjord, Austrilund, Vestrilund, Sudrilund and the areas of Nordrilund & Nastrond are bundled together. Each of these areas are Premium areas that will require a Membership to enter, or individual areas will be available to be purchased with Crowns when Wintertusk arrives in the Live Game. Each area will be 1995.
Roaming Mounts and New Pets!
Set your Mounts free! Just like pets, mounts can now be placed in a house and allowed to roam about, and yes that includes the brooms and wings!
New pets can be obtained through a quest given to you by your school Professor! You must be at least level 58andhave completed the Grizzleheim quest "Nordrilund Exposure" and your previous level 48 Pet/Spell quest to obtain this quest.
For a sneak peek at these features, watch this video.
New Spells for All Schools!
New spells are available for players at level 35 and 55. If you are above the level requirements,andhave completed the required quests listed below, speak to Baldur Goldpaws in Olde Town.
This is a departure from how spells are usually trained, so please follow the instructions you are given.
The spells for players who are a minimum of level 35 will be a new utility spell inline with the other spells players are used to seeing from their class. For example, Storm Players will gain access to a new Stormblade that allows them to dump power pips to make their next spell even more powerful. Nobody beats in a Storm Wizard when it comes to pure damage right?
Players who are a minimum of level 35 and who have completed the Grizzleheim quest "Blackbird in a Cage" will be invited to speak to Baldur Goldpaws in Olde Town who will give you a quest named "I Know a Guy...".
The spells for players who are a minimum of level 55 spell will be an upgrade of an existing spell that makes it even more useful to high level players. For Fire Wizards this means that Link will now be upgraded to Power Link; a much more effective version of the old spell that allows Fire Wizards to heal themselves considerably better while dropping a big damage over time spell on their opponents.
Players who are a minimum of level 55 and who have completed the Grizzleheim quest "Thief of Spells" will be invited to speak to Baldur Goldpaws in Northguard who will give you the quest "The Spell Trade".
A Return to Crab Alley
Return to Crab Alley!
If you are level 12 or higher, speak to Sohomer Sunblade in Triton Avenue for a special assignment called "Trouble Underfoot". Remember Sohomer is at the top of the set of teleporters behind Blad Raveneye. This assignment will lead you to Crab Alley where you will learn what became of the residents after their brush with fame. Be sure to pick up your rockstar outfit while you're there.
Are you Legendary enough?
A new dungeon for high level Wizards in Crab Alley called the Waterworks! Blad Raveneye needs help with an emergency in underwater Crab Alley! Something strange is going on in the river depths, threatening the whole street! Venture into dark, unknown tunnels beneath Triton Avenue and set things right! Solve complicated puzzles, battle vicious underwater minions, duel tricksy bosses, and stop a sinister plot!
Crab Alley is no longer a free to play area, and will require Membership or Crowns when it opens in the Live Game. This area will cost 750.
Crown Shop Updates
Crown Shop Updates
The Crown Shop has some updates that should make it easier for you to find the item you are looking for in a faster manner.
More tabs!More tabs for all the items you want to shop for make it easier for you to see everything available.
Search!Look in the upper right corner for a search function to help you find an item by name.
Saved Preferences!If you prefer to view in list mode these preferences will be saved so that next time you open the Crown Shop, you'll see what you want to see.
Combat Tab!In combat, when you open the Crown Shop, the Henchman tab will be the tab that appears. This should make choosing a Henchman faster and easier.
Eloise has been improving her skills and she can now take the stats of one casting implement (wand, sword, etc) and place it onto the appearance of another casting implement (wand, sword etc.) Just like stitching clothing, follow her instructions carefully to ensure you choose the right items for the right effects! This transaction costs Crowns.
Hidden from Friends
A new feature in the Options Menu is the ability to set yourself to be Hidden from Friends. If you set this option, your friends panel will not be accessible and you will not appear as being online to your friends. To turn this option off, you can simply click on your friends panel to become available again.
Players will no longer be able to decline main line required quests in Wizard City & Krokotopia.
Somequestsin Marleybone, Mooshu, Dragonspyre and Celestia now have minimum level requirements to receive the quest.
Marleybone- The following quests in Marleybone require that you be a minimum of level 20 to receive the quest:
The Right Combination
Gate is Enough
If you Build It...
More Metal Madness
Purloin the Plans
Bully the Boss
Knock on Wood
War of the Weird
The Invincible Man
The Crime Machine
Mooshu- The following quests in Mooshu require that you be a minimum of level 30 to receive the quest:
A Strong Defense
...is a Good Defense
Scouring for Scouts
A Soldier's Duty
Battle of Evermore
Quest of Faith
Tree of Life
Summoning the Spirit
Dragonspyre- The following quests in Dragonspyre require that you be a minimum of level 40 to receive the quest:
Bridge to Over There
The Den of the Dean
Cloak and Danger
The Lesser Evil
Back to the Beginning
The Vault of Fire
Celestia- The following quests in Celestia require that you be a minimum of level 50 to receive the quest:
Dark Side of the Moon
Tears of the Sun
The Sun Also Rises
The Big Guy
Trail of the Spheres
The quest "The Dragon Gate" will require you to use a transformation that will be given to you when you interact with a cauldron. If you already have a transformation on you when this quest transformation is given, your old transformation is put in "Stasis" until the new one is removed. For example, if you have 17 minutes remaining on a Gobbler Transformation that was a Crown purchase and you accept the quest that grants a Raven Transformation, then once the Raven Transformation wears off you will still have 17 minutes remaining on your Gobbler Transformation.
Several spells have changed, so please pay close attention to this section.General
Notification on Stun Fail - Bosses can’t be stunned, now there is notification of such fact!
Spells can now both be a damage spell and a charm, which means they will react properly to enchantments.
Many spells that are variations of the original will now look more like they should - ie the Life Banshee will be green and not look like the Death Banshee. Look for these updates in various spells.
Being stunned now only generates one stun shield.
Link card now does damage and heal on first round.
Ice Colossus Spell will have its damage increased from 460-540 to 500-580.
Stun Block Spell now gives 2 Stun block shields, is only available through Diego the Duelmaster and requires a rank of Private to train.
Sprite Queen's heal over time now heals for 60, then 333 over three rounds.
Lifebane will no longer be cast by the Sprite Guardian, or available as a Treasure Card. The Sprite Guardian has Spirit Armor now, instead of Lifebane.
Empower cards can no longer critical.
Empower cards Damage to self now is now 300 (was 500)
Empower Treasure Card Damage to self now 250 (was 400)
Empower - Amulet Card Damage to self now 250 (was 400)
Empower - Pet Card Damage to self now 300 (was 500)
Doom & Gloom will now do -65% to all healing spells.
Players will no longer become stuck on the wrong team when Beguile is cast back to back on both teams.
Accuracy and damage enchantment cards can now be applied to Drain spells.
Cleanse Charm now cost 0 pips.
The odds of self-destructing with the Insane Bolt spell are 20%
Earthquake no longer removes stun shields.
Pierce now cost 0 pips.
Minion donated pips will no longer disappear if the Mander minion dies in that round.
Accuracy and damage enchantment cards can now be applied to Power Nova.
The Polymorph Gobbler spell now has 90% stun resist when in Gobbler form.
Treasure & Pet
Some Spell Cards had their spell card descriptions updated to accurately reflect how much damage the spells actually do - please note, the actual damage has not changed, just the text on the card is now accurate.
Heckhound Treasure Card will now correctly state 135 damage per pip over 3 rounds.
Storm Hound Treasure Card will now correctly state 150 damage per pip over 3 rounds.
Storm Hound Pet Card will now correctly state 130 damage per pip over 3 rounds.
Diego now sells Stun Resist gear.
Bear's Heart Jerkin will now give the Vaporize Spell.
Jerkin of the Howling Bear will now give Dissipate spell.
Some clothing items lost their special patterns, and those patterns have returned to the following items:
Krokopatra's Silent Cloak
Karanahn's Parched Tunic
Scavenger's Radiant Robe (female version)
Shroud of Rationality
The spell card information you see when an egg first hatches will now be visible in the Pet Section of your Journal
Grandmaster Gardening Rank progress bar appears properly filled.
Silver Trumpet Vines will no longer reward the Treasure Card 'Balance Blade' but have a chance of rewarding 'Spirit Shield' and 'Elemental Shield' instead.
Prickly Bear was changed to be level 5 to match the level requirement on the soil it is planted in.
There is now a maximum number of times that you can harvest an individual plant.
Gardening Spell now casts at point initially clicked.
Enchanted Soil spells now remove the correct amount of energy.
All plants within an area of effect spell circle now are all affected by spell.
Crafted Items now have an icon to indicate they were crafted (similar to the Crowns icon). You will see this icon in your backpack and in the Bazaar.
Sandstone will now be available as a very rare reagent harvest when you harvest Stone Blocks.
Many Celestia crafted wands are improved! The following wands have been updated:
Staff of Stasis
Rod of Rime
Trident of Typhoons
School Mastery Amulets are now available as rare drops from boss creatures in Wintertusk.
Level 60 Henchmen will now be able to gain powerpips after the first turn.
Your Pip % chance on your character page will now match your pet page.
School Mastery Amulets are now available as drops from boss creatures in Wintertusk.
Statues are no longer "Limit 1"
The phrase "Please may I join" has been added to Menu Chat
Diego will no longer prompt players to freely join a duel in progress.
Odji Sokkwi now has the correct resists and boosts.
The Tutorial will now have a progress bar to indicate how long new players (normally those on slower connections) will have to wait before Merle summons them to his office.
Auction house will now update quantities on a failed purchase.
Players will no longer be able to add themselves to their own friends list, and those who encountered this bug will automatically be removed from their own friends list.
Dark Sprite Queen is no longer dropping pet snacks.
The Marleybone Quest "Burning Books" will have a much more helpful Quest Arrow
The following emoticons have been reintroduced to Text Chat:
The things i like the most are: 1. roaming mounts
2.of coure wintertusk
3.lvl 58 pets
4. new spells!
6. new mounts!